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Ingress Operation Apache, Covering Geneva in Blue.

Operation Apache

Operation Apache

Ingress is a selfless game when you play as a team. The driver gets no AP. Other operators get a few AP for breaking portals. Three individuals gets hundreds of thousands of Mind Units (MU). Rather than feel a sense of achievement I feel fatigue.

The first reason is to do with the hangouts. You have to be serious. When I work in a team I want to be able to joke around. The most fun you have is with people who know what they’re doing and despite the stress have fun doing it. When you do something for free this is even more important.

The second is driving a hundred kilometres. I don’t like driving without something to do at the destination. I also prefer to be active during daylight hours rather than once the sun sets. I am not a vampire.

The three day rains don’t help either. Three days of rain, seeing the Arve saturated and very high. The Pont Rolex is a metre from being flooded.

Friday I drove three hundred and seventy kilometres for another operation. I drove an hour to the location and an hour back from the location. On this previous up the engine had run for six and a half hours.

I drove up one slope and fire crews were present. They allowed me to go on and I drove up beside the stream running down. The water wasn’t too deep but there were a lot of stones and mud. I felt the car loose traction so tried to keep my speed up. I saw where a storm drain intended to take water in was overflowing like a spring.

In total I drove 470km on half a tank of diesel so fuel wise it was probably still cheaper than driving to meet people in Geneva. I think I’ll take a break from communal activities and play solo. I’ll stick to Via Ferrata and hiking as team activities. I will feel good about the op in a few days, when the sun starts to shine again.

Ingress and it’s barrier to entry

Google has an excellent reputation for server uptime and reliability. They pride themselves on making processes so efficient that hundredths of seconds after a request is sent the answer. As a result of their very high work ethic and desire to excel logic would indicate that Niantic labs would follow the same work ethic and strive for the same quality of service.

Over the last few months of game play I have found they resemble an early twitter. Loading the game for the first time of the day can take several attempts, loading the inventory can be unreliable, charging portals can be unreliable and sometimes trying to do any action can fail 70 to 80 percent of the time for several hours in a row.

Unreliability is perfectly normal for web services. They are pushing the envelope and they need to find ways to do new things and prevent bottle necks. Twitter had severe issues for months and so did many other services.

A few people say that Ingress is a free game, that because it is free we shouldn’t worry about unreliable actions.

Ingress is not a free game. At the very least it takes a lot of time to play such a game. Levelling up can take progressively longer going from hours from the first levels to months or even years for the higher levels.

There are a number of costs associated with Ingress:

A smartphone:
A local data plan
International roaming plan
A battery pack
A car or other form of transport
petrol
parking space
Hotel rooms

You also have to consider whether you live in a village or a town or city. If you live in a village you may have to travel to another village several kilometres before you can play the game. I created the account but did not play until several months later due to a lack of local portals. Towns and cities have a lot of portals so this is a city slicker game.

If you drive half an hour, from the country side to a city to play the game and when you arrive at your destination and the game is laggy then you have wasted money on petrol, you have wasted time on driving and you have to wait until the next weekend to play.

As I have said lag and server issues are part of online life. From 1996 to 2015 I have grown accustomed to these problems and have no issues. I am less forgiving of companies whose policies make servers issues worse. Niantic labs is making mistakes. They created a new badge to encourage people to sign up more accounts which resulted in more server stress and a degraded quality of service. They then encouraged people to make mega fields which the servers can’t deal with. We have seen that every single time a megafield is created the game suffers for periods of time ranging from a few minutes to a few hours. Yesterday agents created a 6880km link which resulted in a degraded quality of service for hours afterwards.

If Niantic labs and the story line continue encouraging actions that Ingress servers cannot cope with then I will see my passion for the game degrade further. My willingness to drive 40 minutes to participate in activities will vanish.

I am not picking on Niantic labs and ingress. I have seen twitter have problems, I have seen facebook have problems. I have seen Seesmic have issues. I have seen suunto movescount have issues. I have let each of these companies know that I expect more.

I will only continue using an unreliable service as long as I don’t find a better alternative.

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A proposal for a crowdsourced portal acceptance system for Ingress agents.

People love to submit portals and portals add excitement to Ingress. The more portals there are the busier you are. Cities are fantastic places for ingress players for this reason. Geneva, Barcelona, Neuchatel and other cities already have hundreds if not thousands of portals but go to the swiss countryside, the spanish sea side or away from big cities and portals are few and far between. As a result of this rural players don’t have much to do unless they get in a car and create megafields.

What I propose is a crowdsourced portal acceptance system. The system would have two features:
Proximity to other portals. If you’re in the middle of the countryside and the portal is submitted then it is moved to the top of the submission list for quick approval. By getting remote locations to have higher portal density so users are encouraged to become more active. As people see them play so new players are encouraged to join in the game.

The second variable is based on geographic location. If a player in New York submits a portal then a player in Madrid from L9 or above sees the portal submission and decides whether or not it is too close to other portals, whether it is legitimate and whether it is worth validating. If a player from Paris submits a portal then a player can accept or refuse that portal.

Of course the second feature requires for the Portal acceptance interface to be opened up to players of level 9 or higher. The permissions would only be “approve” or “reject”. will allow players to question the submission and let a group of people decide on the future of specific portals.

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Gimel’s Ingress Mission

Screen Shot 2015-01-04 at 16.25.58

The views as I drove up to this ingress mission were beautiful. I could clearly see the Jet D’eau in Geneva and the streets of Lausanne on the other side. I could see how light was playing with clouds to provide enjoyable views. Gimel is a village/town in the Jura surrounded by forest and fields. The mission is a six kilometre run or walk. At this time of year wear snow shoes as other shoes will get wet. You start from the village centre and head north to the first check point. You follow field paths until the next checkpoint 1.2 kilometres away across mud paths. Once you get to the second check point the path is road without pavement so be careful of oncoming traffic.

The first and last checkpoints of this mission require that you upgrade the portals so make sure that you are able to. It would be a shame to go on a 6.2 kilometre walk only to find that the mission cannot be completed due to the portals being fully upgraded.

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Rolle’s Ingress mission

[caption id="attachment_2112" align="alignnone" width="266"]If you like medieval castles If you like medieval castles[/caption]

The Rolle Ingress mission starts at the castle and has you walk towards the centre. You then walk along the main street and through an arch back towards the lake side. From here you walk along the lake for a short distance before heading back in to town and the last portal. As this mission requires hacks and nothing more it is a perfect farming mission. The distance is relatively short.

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Staring at phones in the rain once again…

Once again I was out in the rain walking around a city. Once again I was looking downwards and then up. I was also looking around and navigating through a city I have been to before but only for a meal and on my way to another place. I went there for a blogobar event many months ago. More recently I went through the city on my way to a Via Ferrata near La Chaux De Fond. This time was different. I was meeting people who stare at their mobile phones when walking around city. To many of you this describes what you think is wrong with society. Too many people withdrawing from society, not interacting. This isn’t the case.

These people who met from 10am on a saturday until 1145 before a group picture was taken are ingress players. Ingress as you know from previous posts is a muntiplayer augmented reality game that people play by walking around in the real world. They walk towards buildings, monuments, statues and other sights of interest. As a group, as I wrote about yesterday we had three missions as a group. I only did two of these with the group. One of them required a physical walk up to the castle of Neuchatel and back down the slope. As we walked we saw parts of the city which I had yet to see. The second walk was from the train station down towards the lake side.

This is relevant for two reasons. The first of these is that I am a hiker and in summer I spend my weekends in the mountains. The second is that I have walked around more cities than I can remember. The best way to get to know a city is by walking. You gain a sense of scale. You understand it’s geography and you also see what points of interest are where and how they are connected. Rome is a city which I visited many times alone. I love the city because I love the life style contrast between Geneva and Rome. I also love the city because of it’s history. Where else do you park a car in a basement next to some Roman walls. Where else do you have two Millenia of history so visible?

Ingress today offered me an opportunity to meet with strangers and do activities with them, to see parts of a new city and to have company. So often mobile phones are associated with solitude and isolation. Through this account you may understand that mobile phones and especially smartphones can be inclusive. The conversations that we had through social media have faded as the noise has gone up and this is where social augmented reality games can pick up. They can provide a new opportunity for people to connect.

Next month I plan on going to Firenze for another event. So far over 600 people have signed up. They will come from around Europe and around the world to meet in a beautiful city with a rich cultural history. This will be the backdrop for the game. I look forward to visiting the city once again and meeting new people precisely because of smartphones rather than despite of them.

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Ingress and the Sony Xperia Z3

Ingress is a game that requires a data connection, GPS data and the screen to be on. As a result of this battery consumption is high. Earlier today I took the Sony Xperia Z3 out in the rain and played for two solid hours non stop walking from portal to portal and the battery was at 50 percent. This is excellent compared to other devices.

Screenshot_2014-12-14-16-25-59 Screenshot_2014-12-13-20-16-29

 

The phone is also waterproof to a depth of one meter therefore the rain we had this afternoon was no hindrance to game play. Every so often I had to wipe the screen as the touch screen stopped functioning as well as it should due to the signals it was getting from the rain.