Sports tracker: 1004 hours tracked across multiple devices over the years.
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Sports tracker: 1004 hours tracked across multiple devices over the years.

For years now I have been tracking my sports activities with sports tracker on a variety of mobile phones, dive computers and sports tracking watches. I have gone canyoning, hiking, swimming, skiing, snowboarding, climbing, to do via ferrata, explored caves and trained indoors. In that time I have not had too many injuries and I have taken hundreds, if not thousands of photographs.

These activities have been in France, Spain, Switzerland, Italy, England, Poland and maybe in or two countries that I have forgotten about.

Sports tracking has progressed enormously since I started tracking activities. In the beginning I was using the N95 8gb and the battery lasted for about an hour. I then switched to various iphones and android devices before deciding that mobile phones were crap. That’s when I moved over to the Suunto Ambit 2 and later Suunto Ambit 3 devices. Since then I have been very happy tracking my physical activities.

One key step was when Suunto and Sports tracker decided to share data between their services. At this moment I could track with the Suunto Ambit 3 and share to Sports tracker without four or six steps per activity. Since then the service has been reliable.

 

 

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Video Editing in a virtual Reality environment

A few years ago I said that I would upgrade my mac book pro when apple came out with a dual display laptop where the keyboard is a touchscreen display that changes to suit the application in use.

Two days ago I had a change of heart. I do not expect Apple to come out with such a device. I have set my sites on a different idea. An edit suite which requires VR goggles to use. The edit suite could be used either by standing people or sitting people. Turn your eyes to the left and you see the rushes. You would have a choice. The rushes could be shown as keyframes on a board or as film strips. Motion feedback gloves would be worn that provide tactile feedback. Double click and the selected clip appears in the player window. With current editing systems keyboard shortcuts are learned and memorised by editors to avoid using the mouse. In this case specific finger positions would be short cuts. You could trim, splice, insert, overwrite, make multiclips and more. Sound and vision could be faded as if using physical controls.

Imagine multicamera editing in Final Cut VR. The setup would be like in an OB van except that you’re in an edit suite or in a park. You could even be sitting in the back seat of a car. The beauty of such a setup is that monitors and displays could eventually be removed from the desk to be replaced with goggles and a pair of gloves.

This means that the same edit suite could have a virtual 64 channel audio mixing board for sound technicians, colour correction wheels for colour graders, vision mixing console for vision mixers and standard video editing controls for video editors. In theory we could go back to the jug/shuttle controls from linear editing days.

I now look forward to seeing whether Avid, Apple or Adobe come out with the first virtual audiovisual creation suite. Imagine how immersive the experience would be. Enjoy the notion that this virtual environment will allow you to stand or sit down.