Pay to Win

The Pay To Play and Pay To Win iOS Games

I like casual gaming. I like to play games on the iPhone when commuting or waiting for something to happen. The problem is that casual gaming is about seeing adverts at the end of every puzzle or challenge. For every game of solitaire, every game of Woodoku and more games, you see adverts. 

The problem with these adverts is that they’re awful, and they’re for games that are all paid for by adverts rather than by people who enjoy the games enough, to actually pay for the game. 

Pay-to-win Futility.

[caption id=“attachment_2795” align=“aligncenter” width=“300”]Pay to Win games make casual gaming futile Pay to Win games make casual gaming futile[/caption] Several years ago a friend told me about Clash of Clans and I began to play the game. The game is an enjoyable distraction for when you have a minute or two three. You perform a few actions and then you get on with your other tasks. When you play for free patience is an asset. You have to wait to get enough gold, elixir or gems before you can complete certain actions. The game is designed in such a way that you can play for years and still progress. I like to joke that the Pay  to Win model is both encouraging and training people to bribe their way through life. If you’re impatient you pay a little supplement and you complete the action. Instead of taking a week for an action to be completed it takes seconds. Supercell has made millions this way as individuals spend more than a thousand euros. Those who are willing to pay get to the top of the leaderboard.